How to Use Alice Growing Girl Card

How to Win with Alice – Growing Girl in Lorcana TCG

Alice – Growing Girl is one of the most unique Legendary cards in Rise of the Floodborn, offering huge lore potential for just 3 ink. Her ability “Good Advice” grants Support to all your other characters, letting them boost another character’s Strength when questing. With careful setup, this means Alice’s Strength can quickly grow far beyond her base 1.

Once she reaches 10 Strength, her second ability “What Did I Do?” gives her +4 Lore, allowing her to quest for 5 Lore in one turn. This explosive payoff makes her a central piece in any strategy built around lore racing or tempo swings. This article will explain exactly how to build around Alice – Growing Girl for a big lore blow, what kind of deck suits her best, and which cards to pair with her to unlock her full potential.

Alice Growing Girl Rise of the Floodborn

Alice – Growing Girl (Sapphire, 3 Ink)

  • Stats: 1 Strength / 4 Willpower / 1 Lore
  • Ability 1 – GOOD ADVICE:
    All your other characters gain Support (they can give their Strength to another character when questing).
  • Ability 2 – WHAT DID I DO?:
    If Alice reaches 10 Strength or more, she gains +4 Lore (quests for 5 Lore total).
Alice Growing Girl (Enchanted) Rise of the Floodborn

Key Points to Watch When Using Alice – Growing Girl

  • Ideal Deck Colors:
    Start with Sapphire as your base for ramp and draw. Pair with Amber for healing and cheap Support characters, or Steel for protection and board control.
  • When to Play Alice:
    Play her early (Turn 3 if possible) to set up Support across your board. Don’t rush the Strength boost—wait until you have enough Support bodies to safely reach 10 in one turn.
  • How to Protect Alice:
    Use Bodyguard characters like Donald Duck – Musketeer to block attacks. Consider healing cards like Rapunzel – Gifted with Healing to keep her on the board longer.
  • Maintain Your Board:
    Alice needs other characters to function—avoid trading them away too early. Focus on keeping at least 2–3 Supporters alive.
  • Plan the Lore Burst:
    Time the +4 Lore trigger when your opponent has few answers left. A sudden quest for 5 Lore can end the game unexpectedly.
  • Avoid Overcommitting:
    Don’t invest everything into boosting Alice if your board is unstable. Keep a backup plan and steady inkflow with cards like One Jump Ahead or draw engines.

Lorcana Cards to Use Along Alice – Growing Girl

While Sapphire cards—especially Alice – Growing Girl—excel at generating lore, Steel offers strong protection and board control, while Amber brings low-cost supporters and healing to keep Alice safe and active. This makes Sapphire/Steel and Sapphire/Amber the best combinations for maximizing Alice’s abilities. Below are some recommended Steel and Amber cards that help protect or heal Alice during gameplay.

Steel Cards:

  1. Donald Duck – Musketeer (4 Ink): Bodyguard lets him absorb challenges directed at Alice. A solid early defensive piece.
  2. Captain Hook – Forceful Duelist (1 Ink): Cheap and efficient challenger. Removes early threats and applies pressure.
  3. Tinker Bell – Giant Fairy (6 Ink): On play, deals 1 damage to all opposing characters. Then she can banish damaged ones when she challenges. Excellent board control.

Amber Cards:

  1. Simba Protective Cub (2 Ink): Has Bodyguard and is inkable. Useful as a disposable shield to keep Alice alive in early turns.
  2. Mulan – Free Spirit (3 Ink): Cheap Support, add Strength to Alice.
  3. Rapunzel – Gifted with Healing (4 Ink): Removes damage from Alice and draws cards. Excellent tempo swing and card advantage.

These are just a few recommended cards—you may want to explore more Amber and Steel options that pair well with Alice – Growing Girl on the links. Focus on cards that can boost her Strength, provide protection, or heal damage, to help her safely reach her full lore-generating potential.

Sample Strategy Outline

  • Early game: Play low-cost Sapphire Supporters like Captain Hook – Forceful Duelist , Alice – Savvy Sailor, or Simba to start building a board. Use One Jump Ahead (Action) for ramp.
  • Mid game: Drop Alice – Growing Girl and begin stacking Strength from questing Supporters.
  • Late game: Protect Alice with Bodyguard and Ward effects. Burst for +4 Lore when she reaches 10 Strength to close the game quickly.

Alice – Growing Girl is all about set-up and payoff. She’s not a front-line fighter, but with the right timing and allies, she can help you burst ahead in Lore and close out games efficiently. Think of her as your quiet win button—build around her, protect her, and let her grow.

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