Best Moana Cards

Lorcana TCG: 10 Best Moana Cards for Your Deck

Lorcana deck builders will be pleased to know that Moana has been well-represented across Disney Lorcana’s sets. As the spirited Princess of Motunui, she brings not only strength from her story but also powerful gameplay potential alongside her allies and even her foes.

With only two ink colors allowed per deck and limited space, choosing which Moana cards to include can be tough. This guide helps you navigate the strongest and most synergistic Moana cards currently available—whether you’re building a Princess archetype or simply looking for flexible value plays.

10. Coconut Basket

Coconut Basket The First Chapter

Set: The First Chapter
Type: Item
Cost: 2 Ink
Ability: Consider the Coconut — Whenever you play a character, heal 2 damage from a chosen character.

Why it’s good:
Coconut Basket is a low-cost Sapphire item that adds passive healing to your game plan. Even in non-Item-heavy decks, it provides great value over time. The ability synergizes well with character-spam strategies or long-game builds that rely on durable threats.

Best for:
Sapphire decks looking to win attrition wars or support characters with long-term value.

9. Heihei – Persistent Presence

Heihei, Persistent Presence Rise of the Floodborn

Set: Rise of the Floodborn
Type: Character
Cost: 1 Ink
Stats: 2 Strength / 1 Willpower / 1 Lore
Inkable: Yes
Ability: He’s Back! — When banished in a challenge, return Heihei to your hand.

Why it’s good:
Heihei is a cheap Amber character who keeps coming back. With two Strength, he can finish off weakened foes, and since he bounces back when banished, he effectively gives you infinite material until your hand is empty. He’s perfect for tempo stalls, chip damage, and recurring value.

Best for:
Amber decks that value stickiness, tempo resilience, or repeated character plays.

8. Te Kā – Heartless

Te Kā Heartless The First Chapter

Set: The First Chapter
Type: Character
Cost: 6 Ink
Stats: 5 Strength / 5 Willpower / 2 Lore
Inkable: No
Ability: Seek the Heart — When this character banishes another in a challenge, gain 2 lore.

Why it’s good:
Te Kā is a menace. She combines powerful stats with a combat-based lore trigger, turning each banish into a scoring opportunity. She’s especially effective against aggressive decks or in matchups where controlling the board is key.

Best for:
Steel control decks that push for victory through removal and lore tempo.

7. Last-Ditch Effort

Last Ditch Effort Into the Inklands

Set: Into the Inklands
Type: Action
Cost: 3 Ink
Effect: Exert a chosen opposing character. One of your characters gains Challenger +2 this turn.

Why it’s good:
This Action card offers two effects in one: exerting a threat and setting up a high-damage challenge. It helps control tempo and gives smaller characters the strength to take out key enemy threats.

Best for:
Aggro-midrange decks that rely on smart trades and opening attack windows.

6. Gramma Tala – Spirit of the Ocean

Gramma Tala Spirit of the Ocean Into the Inklands

Set: Into the Inklands
Type: Character (Shift)
Cost: 8 Ink (Shift 5)
Stats: 3 Strength / 8 Willpower / 2 Lore
Inkable: Yes
Ability: Do You Know Who You Are? — Whenever you put a card into your inkwell, this character gains +1 lore this turn.

Why it’s good:
She’s a lore engine. Gramma Tala rewards you for doing what you’d already do—inking cards. Shift her out early and gain steady lore with each turn. She’s durable, synergistic, and a core piece in control-style Princess builds.

Best for:
Decks with ramp potential or strategies built around inkwell generation.

5. Maui’s Fish Hook

Maui's Fish Hook Into the Inklands

Set: Into the Inklands
Type: Item
Cost: 2 Ink
Abilities:

  • Shapeshift — Exert to give a character Evasive until your next turn OR +3 Strength for the turn.
  • Free Use — If Maui is in play, this ability costs no ink to activate.

Why it’s good:
The Fish Hook is a flexible Ruby item that offers offensive or evasive utility. When Maui is on the board, its effect becomes free—creating huge tempo value for aggro or midrange decks.

Best for:
Ruby builds with Maui or other synergistic characters that benefit from Evasive or burst Strength.

4. Moana – Of Motunui

Moana Of Motunui The First Chapter

Set: The First Chapter
Type: Character
Cost: 5 Ink
Stats: 1 Strength / 6 Willpower / 3 Lore
Inkable: Yes
Ability: We Can Fix It — When Moana quests, ready all Princess characters you control.

Why it’s good:
Moana enables explosive turns in Princess decks. You can quest with all your Princesses, then ready them for defense. With three lore per quest, she applies scoring pressure while locking down board control.

Best for:
Princess-themed builds that need both lore output and safety from counterattacks.

3. Gramma Tala – Storyteller

Gramma Tala Storyteller The First Chapter

Set: The First Chapter
Type: Character
Cost: 2 Ink
Stats: 1 Strength / 2 Willpower / 1 Lore
Inkable: Yes
Ability: I Will Be With You — If this character is banished, you may put her into your inkwell facedown and exerted.

Why it’s good:
She creates early-game pressure. Either your opponent lets you quest each turn, or she becomes ink—giving you card economy. A deceptively strong two-drop that forces awkward decisions.

Best for:
Value decks that want flexible early plays and ink ramp.

2. Tamatoa – So Shiny!

Tamatoa So Shiny! The First Chapter

Set: The First Chapter
Type: Character
Cost: 8 Ink
Stats: 5 Strength / 8 Willpower / 2 Lore
Inkable: Yes
Abilities:

  • What Have We Here? — When he enters play and when he quests, return a discarded Item to your hand.
  • Glam — Tamatoa gains +1 lore for each Item you control.

Why it’s good:
Tamatoa thrives in item-based Sapphire builds. Not only does he recur value through item recovery, but he can also scale up his lore output dramatically. His high willpower keeps him safe while he quests.

Best for:
Sapphire control decks with an item package and recursion focus.

1. Maui – Hero to All

Maui Hero to All The First Chapter

Set: The First Chapter
Type: Character
Cost: 5 Ink
Stats: 6 Strength / 4 Willpower / 1 Lore
Inkable: No
Abilities:

  • Rush — Can challenge the turn he’s played.
  • Reckless — Must challenge each turn if able.

Why it’s good:
Maui is a blunt instrument of destruction. His Rush lets you remove a threat immediately, while Reckless ensures he’s always active. He’s one of the best early removal bodies in Lorcana, especially in aggressive Steel or Ruby lists.

Best for:
Aggressive decks needing fast removal and momentum-shifting board presence.

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