Disney Lorcana deck building is all about creativity, synergy, and personal flair. Whether you’re optimizing for competitive play or simply want to experience the magic of your favorite characters, Beauty and the Beast offers one of the most thematic and synergistic pools in the game.
With access to powerful ramp, disruptive effects, and item synergy, these cards don’t just play well—they feel like the story. Here’s a ranked breakdown of the 10 best Beauty and the Beast cards in Lorcana, how they work, and how to maximize their impact.
10. LeFou – Instigator

Set: The First Chapter
Cost: 2 Ink
Ability: Fan the Flames – Exert this character to ready another character. They can’t quest this turn.
Why it’s good: LeFou offers early-game tempo manipulation. Refreshing a character—even if it can’t quest—lets you double up on defense or challenge again.
Best in: Aggro or tempo decks with characters like Beast – Relentless, enabling back-to-back challenges or defensive readiness.
Pro Tip: Use LeFou after Maurice quests to reduce item costs twice in a single turn.
9. Gaston – Intellectual Powerhouse

Set: Rise of the Floodborn
Cost: 6 Ink | Shift 4
Ability: Developed Brain – Look at the top 3 cards of your deck. Put one into your hand and the rest on the bottom.
Why it’s good: Card selection plus high 3 Lore output makes him a valuable mid-to-late-game engine, especially in Shift-based decks.
Combo tip: Shift in early and chain him with draw tools like Let the Storm Rage On or Friends On the Other Side for hand advantage.
8. Lumiere – Hotheaded Candelabra

Set: Rise of the Floodborn
Cost: 7 Ink
Stats: 7 Strength / 7 Willpower / 2 Lore
Why it’s good: Pure power. His vanilla stats mean he doesn’t rely on abilities, making him resilient to effects like Grab Your Sword or Dragon Fire.
Boost it: Pair with Cogsworth – Grandfather Clock for Resist +1 and Ward, turning Lumiere into a nigh-immovable wall.
7. Belle – Inventive Engineer

Set: The First Chapter
Cost: 3 Ink
Ability: Tinker – When this character quests, your next item costs 1 less this turn.
Why it’s good: Sets up efficient item ramp for decks focused on tools and tech like Teacup, Inkwell Torch, or Holographic Sight.
Deck synergy: Works beautifully with Maurice – World-Famous Inventor and item-discount engines like Tamatoa’s Loot.
6. Cogsworth – Grandfather Clock

Set: Rise of the Floodborn
Cost: 5 Ink | Shift 3
Ability: Unwind – Your characters gain Resist +1. Cogsworth has Ward.
Why it’s good: Defensive anchor for your board. Protects your key characters from chip damage and single-target removal.
Best with: Wide boards, item setups, and midrange builds where survivability matters.
5. Maurice – World-Famous Inventor

Set: The First Chapter
Cost: 4 Ink
Ability: It Works! – When this character quests, your next item costs 2 less ink this turn.
Why it’s good: Enables explosive ramp into high-cost items like Clock Tower or Beast’s Mirror, accelerating your game plan.
Combo move: Quest with Maurice, then ready him with LeFou to trigger It Works! again—potentially dropping major items for free.
4. Belle – Hidden Archer

Set: Rise of the Floodborn
Cost: 6 Ink | Shift 4
Ability: Thorny Arrows – When challenged, your opponent discards their entire hand.
Why it’s good: Devastating hand control. Forces your opponent to avoid challenging or pay dearly if they do.
Strategic use: Use Ward effects or bodyguards like Bodyguard – Beast to protect her while she threatens the board and hand.
3. Beast – Relentless

Set: Rise of the Floodborn
Cost: 6 Ink
Ability: Second Wind – When an opposing character is damaged, you may ready this character.
Why it’s good: Can chain challenges or questing actions if paired with damage pings. A snowball threat that gets out of hand fast.
Synergies: Combine with Fire the Cannons, Smash, or Scar – Fiery Usurper for constant value.
2. Beast – Tragic Hero

Set: Rise of the Floodborn
Cost: 5 Ink
Ability: It’s Better This Way – If undamaged at the start of your turn, draw a card. If damaged, this character gets +4 Strength.
Why it’s good: Adaptable and self-scaling. Either nets you value through draw or becomes a powerhouse in combat.
Deck fit: Ideal for flexible midrange or tempo decks. Offers both utility and finishing power depending on game state.
1. Belle – Strange but Special

Set: The First Chapter
Cost: 5 Ink
Ability: My Favorite Part! – During your turn, you may put a card from your hand into your inkwell. If you have 10+ ink, she quests for 5 Lore.
Why it’s amazing: Ramp and finisher in one. She accelerates your curve early and becomes a massive win-con once you hit high ink.
Finish combo: Play A Whole New World to refill your hand, then use Belle to ink up and close with 5-lore bursts—possibly twice thanks to LeFou or Tinker Bell – Giant Fairy.
Strategy Recap: Why These Cards Shine
Card | Strength | Best Used For |
---|---|---|
Belle – Strange but Special | Ink ramp + finisher | Lore burst, curve acceleration |
Lumiere, Beast – Relentless | High stats, repeatable value | Late-game control & tempo pressure |
Maurice, Belle – Engineer | Cost reduction engine | Tempo ramp decks with item synergy |
Belle – Hidden Archer | Hand disruption | Control & combo denial |
Cogsworth – Grandfather Clock | Board-wide protection | Defensive or value decks |
Sample Deck Core: Midrange Item Ramp
- 3× Belle – Strange but Special
- 3× Maurice – World-Famous Inventor
- 2× Belle – Inventive Engineer
- 2× LeFou – Instigator
- 2× Beast – Tragic Hero
- 2× Clock Tower
- 2× Beast’s Mirror
Start fast with ramp via Belle and Maurice, then stabilize with Cogsworth or Lumiere. Transition into game-ending lore bursts with Belle – Strange but Special.
Beauty and the Beast cards bring more than just flavor—they offer strategic, synergistic value across all stages of the game. Whether you’re playing for fun or chasing competitive wins, this archetype rewards smart play, creative combos, and great storytelling.
So go ahead—build your enchanted deck and let the magic unfold.

Disclaimer: TCGplayer links on this page use a referral system that helps support the content—at no extra cost to you.